raea blender
Run a Blender Python script headless, with raea's library of mesh scripts: convert, decimate, repair, split, bake, rig, cloth.
raea blender run runs blender --background --python SCRIPT.py -- ARGS with the Blender raea setup blender found. A script named blender/X.py that the project doesn't have is copied in from raea's
library first: convert, decimate, repair, split, bake, rig and cloth. The copy is the project's own
to change.
A .ts script runs on raea's engine against a headless Blender instead, through raea/blender: Blender's whole
Python API (bpy, bmesh, mathutils) typed. FILE.blend is opened first, the script reads ARGS as Python does, from
sys.argv after --, and Blender quits when its default export returns. The guide is raea guide bevy/blender.
raea blender run blender/decimate.py -- model.glb 0.3 model-low.glb
raea blender run blender/repair.py -- scan.glb scan-fixed.glbUsage
raea setup blender [--check] [--download] (find Blender or download the LTS into ~/.raea/tools/blender, and install raea's add-on and the MCP add-on)
raea blender run SCRIPT.py [ARGS...] (blender --background --python SCRIPT.py -- ARGS, headless; blender/X.py missing from the project is copied from the library: convert, decimate, repair, split, bake, rig, cloth)
raea blender run SCRIPT.ts [FILE.blend] [ARGS...] (a TypeScript script against Blender's whole Python API through raea/blender: bpy, bmesh, mathutils, typed; a headless Blender, FILE.blend opened, quit when the script ends)Headless: it needs nothing running and opens no window. Its arguments go to a parser of its own, whose forms are listed above.